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"When the concept of the interface first began to emerge, it was commonly understood as the hardware and software through which a human and a computer could communicate. As it has evolved, the concept has come to include the cognitive and emotional aspects of the user's experience as well...The noun, interface is taken to be a discrete and tangible thing that we can map, draw, design, implement, and attach to an existing bundle of functionality. One of the goals of this book is to explode that notion and replace it with one that can guide our work in the right direction." - From the Introduction The Art of Human-Computer Interface Design is an extraordinary work in the field of human-computer interaction. With never-before-published pieces by more than fifty of the major thinkers and explorers in the field, this book provides an intriguing look at some of the most exciting developments in interface design. Readers will discover the newest technologies such as cyberspace, animation, multimedia, and speech recognition and will explore the philosophical and psychological background to creating effective interfaces.The first section of The Art of Human-Computer Interface Design, "Creativity and Design," offers insight into general interface issues. The "Users and Contexts" section details the experiences of a variety of users and designers, providing invaluable input for interface designers. The "Sermons" sections is a collection of thought-provoking pieces by some of the people whose work and points of view have deeply influenced human-computer interaction--Donald Norman, Nicholas Negroponte, Ted Nelson, Alan Kay, Jean-Louis Gassee, Timothy Leary, and Ben Shneiderman. The fourth section, "New Directions," looks at some of the ideas and theories that are on the frontiers of human-computer interface design. A treasury of ideas and opinions from leading thinkers in the computer industry, The Art of Human-Computer Interface Design delves into the strategies, reasoning, and future direction of human-computer interaction and the overall relationship between computers and people. 0201517973B04062001
- Sales Rank: #609541 in Books
- Brand: Addison-Wesley Professional
- Published on: 1990-01-01
- Original language: English
- Number of items: 1
- Dimensions: 9.90" h x 1.09" w x 8.00" l, 2.55 pounds
- Binding: Paperback
- 544 pages
- Great product!
Amazon.com Review
The classic Art of Human-Computer Interface Design is one book that isn't filled with code samples but is nonetheless a thought-provoking resource for developers. The book is a collection of essays from industry luminaries such as Alan Kay, Nicholas Negroponte, and Ted Nelson. Don't expect to read it for hard-and-fast advice on solving your programming problems, but do expect to gain new perspectives on how your users view your applications and what they expect from a computer.
From the Back Cover
"When the concept of the interface first began to emerge, it was commonly understood as the hardware and software through which a human and a computer could communicate. As it has evolved, the concept has come to include the cognitive and emotional aspects of the user's experience as well...The noun, interface is taken to be a discrete and tangible thing that we can map, draw, design, implement, and attach to an existing bundle of functionality. One of the goals of this book is to explode that notion and replace it with one that can guide our work in the right direction."
- From the Introduction
The Art of Human-Computer Interface Design is an extraordinary work in the field of human-computer interaction. With never-before-published pieces by more than fifty of the major thinkers and explorers in the field, this book provides an intriguing look at some of the most exciting developments in interface design. Readers will discover the newest technologies such as cyberspace, animation, multimedia, and speech recognition and will explore the philosophical and psychological background to creating effective interfaces.
The first section of The Art of Human-Computer Interface Design, "Creativity and Design," offers insight into general interface issues. The "Users and Contexts" section details the experiences of a variety of users and designers, providing invaluable input for interface designers. The "Sermons" sections is a collection of thought-provoking pieces by some of the people whose work and points of view have deeply influenced human-computer interaction--Donald Norman, Nicholas Negroponte, Ted Nelson, Alan Kay, Jean-Louis Gassee, Timothy Leary, and Ben Shneiderman. The fourth section, "New Directions," looks at some of the ideas and theories that are on the frontiers of human-computer interface design.
A treasury of ideas and opinions from leading thinkers in the computer industry, The Art of Human-Computer Interface Design delves into the strategies, reasoning, and future direction of human-computer interaction and the overall relationship between computers and people.
0201517973B04062001
About the Author
Brenda Laurel is a researcher, writer, and consultant in the areas of interactive media and interface design.
S. Joy Mountford, manager of the Human Interface Group, Apple Computer, Inc., conceived of and technically supported the development of this book.
0201517973AB04062001
Most helpful customer reviews
0 of 0 people found the following review helpful.
out-dated
By Ji Young Oh
I guess it depends on what you are looking for, you may find this book useful or not. For me, it was waste of time. I went a half way through now and I am not getting much new that I did not know before.
This is a collection of papers, so it feels scattered. Each author gives a very narrow and specific view to the part of UI design that they worked on and of course they are out-dated. This is not what I was looking for in a book titled "The art of human-computer interface design".
As someone said, they should recall this book and revise to get it up to date.
12 of 14 people found the following review helpful.
Dated, but still very valuable
By frumiousb
It's time for this book to be re-collected and updated, I think. Parts of it (particularly the essays grouped under 'Creativity and Design' and 'Users and Contexts') are very useful for today's interface design world. However there are sections (particularly the section on 'New Directions') where it feels *very* dated and really suffers from being written before Internet time.
An extremely impressive group of writers participates. Including: Howard Rheingold, Don Norman, Bruce Tognazzini, Nicholas Negroponte, Alan Kay, Timothy Leary and Gitta Salomon. It's definitely worth a read, but don't be afraid (unless you're a Macintosh history buff) to skip large sections.
15 of 16 people found the following review helpful.
Interesting, but Macintosh-centric and dated
By A Customer
Don't get me wrong, this book has a lot to offer: 500+ pages of it! But it was written in 1990 and it shows.
Almost everyone who has written a paper for this collection has some link to Macintosh (except for Timothy Leary of course). All examples are Macintosh based. And we're not talking G3's here. We're talking Mac II's.
No mention is made of the Web (how could it be?). It does, however, make a lot of good points that are applicable for all User Interface designs.
So, in general, this is a good book for it's time, but it's time has well and truly passed.
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